﻿<Application
    x:Class="Goalchee.App"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:local="using:Goalchee"
    xmlns:localData="using:Goalchee.Data">

    <Application.Resources>
        <ResourceDictionary>
            <ResourceDictionary.MergedDictionaries>

                <!-- 
                    Styles that define common aspects of the platform look and feel
                    Required by Visual Studio project and item templates
                 -->
                <ResourceDictionary Source="Common/StandardStyles.xaml"/>
            </ResourceDictionary.MergedDictionaries>

            <!-- Application-specific resources -->
            <Style x:Key="MediumContentFontSize" TargetType="TextBlock">
                <Setter Property="HorizontalAlignment" Value="Left"/>
                <Setter Property="VerticalAlignment" Value="Top"/>
                <Setter Property="TextWrapping" Value="Wrap"/>
                <Setter Property="TextTrimming" Value="WordEllipsis"/>
                <Setter Property="FontSize" Value="18.667"/>
                <Setter Property="FontFamily" Value="Segoe UI"/>
                <Setter Property="Height" Value="Auto"/>
            </Style>

            <DataTemplate x:Key="ResultsItemTemplate">
                <StackPanel>
                    <TextBlock Text="{Binding Path=TagName}"  Style="{StaticResource MediumContentFontSize}"/>
                </StackPanel>
            </DataTemplate>

            <x:String x:Key="AppName">goalchee</x:String>
            <x:String x:Key="AppTagLine1">MAINTAING YOUR GOALS IS HARD. DOING IT ALONE IS HARDER.</x:String>
            <x:String x:Key="AppTagLine2">SHARE YOUR GOALS WITH OVER COUPLE OF MILLION PEOPLE WHO MANAGE THEIR GOALS.</x:String>
            <x:String x:Key="PeopleHeaderTextResource">few people doing this</x:String>
            <x:String x:Key="TagHeaderTextResource">world's largest goal-setting community. people here want to:</x:String>
            
            

        </ResourceDictionary>
    </Application.Resources>
</Application>
